DESIGN LEAD SAMIA AHMED
Samia Ahmed has an undergraduate background in communication design from the School of Design at Carnegie Mellon University. Samia uses an iterative design process, clear communication, and strong typography to synthesize user research into meaningful systems. Her favorite space movie is Galaxy Quest.
USER EXPERIENCE LEAD JOE MEDWID
Joe Medwid has an undergraduate degree in architecture from the University of Virginia. As User Experience Lead, he looks forward to using his varied skills in interface design, storyboarding, illustration, and improvisation in order to create truly engaging design. His favorite space movie is Wall-E.
PROJECT LEAD DIANA CHEN
Diana Chen has a BA from the University of California Berkeley. She is interested in combining her interests in psychology, mobile UI design, and theater in order to create delightful user experiences. Her favorite space movie is Spaceballs.
TECHNICAL AND COMMUNICATION LEAD ESTEN HURTLE
Esten Hurtle has a degree in journalism from the University of Missouri and has worked on digital news projects for a variety of clients. He focuses mainly on software development and is excited about new opportunities in mobile and data analysis. His favorite space movie is Sunshine.
RESEARCH LEAD KEVIN MCMILLIN
Kevin McMillin has a BS in computer science from Barrett, the Honors College at Arizona State University, where he explored design toolkits for physical learning games. He dives deeply into new domains with past projects in unified communication, simulated social networks, and Esperanto. His favorite space movie is The Cat From Outer Space.
About the HCII
The Carnegie Mellon Human-Computer Interaction Institute is an interdisciplinary community of students and faculty dedicated to research and education in topics related to computer technology in support of human activity and society. The master’s program is a rigorous 12-month curriculum in which students complete coursework in programming, design, psychology, HCI methods, and electives that allow them to personalize their educational experience. During their second and third semesters, the students participate in a substantial Capstone Project with an industry sponsor.
The Capstone Project course curriculum is structured to cover the end-to-end process of a research and development product cycle, while working closely with an industry sponsor on new ideas or applications that may work with their existing human-to-machine technology. The goal of this 32-week course is to give each student the opportunity for a “real-life” industry project, similar to an actual experience in a research/design/development setting. Company sponsors benefit from the innovative ideas produced by the students, to fix existing systems or reach into new markets. Some companies also use this project as a recruiting tool, offering industry positions to the top producers in their project team.
For questions about the content, or to learn how to sponsor a project please contact:
JENNA DATE, DIRECTOR OF MHCI
Human-Computer Interaction Institute
Carnegie Mellon University
THANKS TO OUR MENTORS
BRAD MYERS, HCII, CARNEGIE MELLON UNIVERSITY
Brad A. Myers is a Professor in the Human-Computer Interaction Institute at Carnegie Mellon University.
DAVID BISHOP, MAYA DESIGN, PITTSBURGH, PA
David Bishop is a Fellow in Human Sciences and a senior designer and researcher at MAYA Design.
AND THANKS TO OUR NASA CLIENTS